#ifndef _PLAYER_
#define _PLAYER_

#include <KDebug>

class Player : public QObject {

	Q_OBJECT

	private:

	//This characteristic represents the total vitality of your character.
	//It indicates the quantity of damage which it can undergo before being found in a critical condition.
		int life;
	//This characteristic represents the rough muscular power of your character.
		int force;
	//This characteristic represents the physical swiftness your character, his manual address and its reaction speed.
		int dext;
	//This characteristic represents the intellect of your character, his perspicacity and its capacity of reasoning.
		int intel;
	//This characteristic represents the mental resistance of your character and his perseverance.
		int will;
	//This characteristic represents the aptitude of your character in close combat, as well armed as with hand naked.
		int fight;
	//This characteristic represents the aptitude of your character to be made use of projectile weapons.
		int shooting;
	//This characteristic represents the capacity of your character to support the wounds, the disease, the poison.
		int endurance;
	//This characteristic represents the charisma of your character and his capacity to be interacted socially.
		int sociability;
	//This characteristic represents the speed of the attacks of your character.
	//The number indicates the maximum of attacks which the character can carry out in the 10 seconds space.
		int attacks;
	//This characteristic represents the rate of travel on the basic ground of your character.
		int movements;
	//Actual healt points
		int hp;

	public:
		Player();
		virtual ~Player();
};

#endif
